Instructions
Now you!
Add your instructions below, or view those created by others.
Be daring - choose your favourites, and enact them. Do it.
Now you!
Add your instructions below, or view those created by others.
Be daring - choose your favourites, and enact them. Do it.
Submit your own instructions to Stranger of the Month. Just don't hold us responsible.
All information is optional except the instructions themselves.
Please note that by uploading your instructions to the website, you are agreeing to grant Stranger of the Month a non-exclusive, perpetual, worldwide license to use the content for purposes associated with Stranger of the Month, on the condition that Stranger of the Month attributes you appropriately as the original author (if you have provided this information).
In addition, you agree that your instructions may be used and distributed under a Creative Commons Attribution-Nocommercial-No Derivatives Australia license. This allows Stranger of the Month and members of the public to use, copy and distribute the instructions for non-commercial purposes, as long as we do not modify them and we always attribute you as the original author. For more information on this licence, see http://creativecommons.org/licenses/by-nc-nd/2.5/au/.
Stranger of the Month is a collaborative art project produced and deployed with the aid of a Kickstart Development Grant for Next Wave Festival 2008. Next Wave Associate Producer: Tai Snaith.
give yourself a massive hug…
YOU ARE PRETTY AWESOME
Think of something you did and loved as a kid and no longer do.
Do it again.
You are cargo. How:
1 -
Travel to your nearest sea port, where cargo ships come and go.
Find a good vantage point, close to where the ships pass.
Look at the back of the next ship that goes by you. Where’s it from? What’s it called?
2 -
Go there, and be called that.
Draw me a map to some place cool.
Leave it where you know i will find it.
write down your dreams
especially the one about you and your friend exploring a crystal cave
dont blink for 10 seconds.
Dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, at the top of a well.
Dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, dance, at the foot of a mountain.
stand in a busy public area - a shopping centre, perhaps - holding a large sign above your head. it doesn’t matter what it says.
1. Go to your nearest railway station, and buy a Snickers bar for a stranger on the platform.
(If the store doesn’t have Snickers, instead buy the most disgusting ‘treat’ on offer.)
2. If they don’t accept it from you, ask them why not. Note this carefully on a sheet of paper.
3. Show each subsequent refuser the sheet of paper once you’ve noted their reason.
4. When somebody accepts, end.
5. Insert coins to play again.